Sin City saw the player’s team get captured and tortured by the main villain. As all good villains do, Rourke leaves the team, after shooting a member, to let the remaining henchman take care of The Ghosts.
I pitched the location for this mission and was responsible for designing the casino and Vegas exterior play-spaces, with the exception of the hallway before the main room and the kitchen. The live action commercial for the game adopted the theme and was modeled after this level.
Final artwork by IW art team.